A fully automatic air orb script with progressive magic training. Set up your farm in minutes!
This method requires membership!
- Fully automatic 1-66 progressive magic training
- Fast air orb charging
- Smart PKer avoidance
- Accurate profit tracker
The script allows you to train your magic to level 66 starting from any level. Based on the magic level it will choose the appropriate method and buy the required supplies. In order for you to go from level 1 to 66 magic your account needs an initial cash stack of 1.5m, of which a sum remains after the training. The following methods are used to level up magic:
- Splashing: 1 - 43 (Selects the best spell to cast)
- Superheat item: 43-55
- High level alchemy: 55-65.5
- Fire strike against guards (Trains hp to level 24): 55.5 -65
There are two thing you need to make sure before training a new account:
- DO NOT START THE SCRIPT IN LUMBRIDGE
- Make sure the player has enough starting cash
Muling works through the clanchat. Whenever your mule writes the keyword in the clan chat the script will mule over all the gold to the mule. You should position your mule at the ferox enclave bank. The script does not join the clan chat. In order to use muling you have to use the script arguments. The script supports the following arguments, all of which are required:
The region specifies which worlds the script will hop to whenever it encounters a PKer. The value should be either EU or US.
Argument names and values are seperated by a ‘=’. Example arguments:
“-muleName=“MyMule123” -muleKeyword=“hello” -muleWorld=324 -region=EU”
-PKer avoidance improved (no longer tries to escape from dangerous players in the edgeville dungeon)
-Guard targeting improved (will not get stuck trying to attack a guard which is already in combat)
-Hitpoints training added
-Orbs are now charged as fast as possible